Client
Client
blizzard
blizzard
Year
Year
2024
2024
Agency
Agency
The many

Diablo iv SlayPals

Diablo iv SlayPals

Diablo iv SlayPals

Diablo iv SlayPals

To promote the Diablo IV: Vessel of Hatred expansion, Blizzard introduced four new mercenary characters and challenged us to make their arrival impossible to ignore. The campaign reimagined these mercenaries as “SlayPals,” twisted collectible dolls inspired by nostalgic 80s and 90s children’s toys. A parody commercial, original jingle, social content, and merch brought the concept to life by colliding toy-aisle innocence with Diablo’s dark, demonic world.


On the agency side, I worked closely with the art director and design director to create graphics and motion assets across the hero video and supporting campaign materials. My focus was on helping define a visual language that balanced playful nostalgia with just enough blood and menace to feel unmistakably Diablo.

To promote the Diablo IV: Vessel of Hatred expansion, Blizzard introduced four new mercenary characters and challenged us to make their arrival impossible to ignore. The campaign reimagined these mercenaries as “SlayPals,” twisted collectible dolls inspired by nostalgic 80s and 90s children’s toys. A parody commercial, original jingle, social content, and merch brought the concept to life by colliding toy-aisle innocence with Diablo’s dark, demonic world.


On the agency side, I worked closely with the art director and design director to create graphics and motion assets across the hero video and supporting campaign materials. My focus was on helping define a visual language that balanced playful nostalgia with just enough blood and menace to feel unmistakably Diablo.

To promote the Diablo IV: Vessel of Hatred expansion, Blizzard introduced four new mercenary characters and challenged us to make their arrival impossible to ignore. The campaign reimagined these mercenaries as “SlayPals,” twisted collectible dolls inspired by nostalgic 80s and 90s children’s toys. A parody commercial, original jingle, social content, and merch brought the concept to life by colliding toy-aisle innocence with Diablo’s dark, demonic world.


On the agency side, I worked closely with the art director and design director to create graphics and motion assets across the hero video and supporting campaign materials. My focus was on helping define a visual language that balanced playful nostalgia with just enough blood and menace to feel unmistakably Diablo.

To promote the Diablo IV: Vessel of Hatred expansion, Blizzard introduced four new mercenary characters and challenged us to make their arrival impossible to ignore. The campaign reimagined these mercenaries as “SlayPals,” twisted collectible dolls inspired by nostalgic 80s and 90s children’s toys. A parody commercial, original jingle, social content, and merch brought the concept to life by colliding toy-aisle innocence with Diablo’s dark, demonic world.


On the agency side, I worked closely with the art director and design director to create graphics and motion assets across the hero video and supporting campaign materials. My focus was on helping define a visual language that balanced playful nostalgia with just enough blood and menace to feel unmistakably Diablo.

Slaypals

Slaypals

Slaypals

Slaypals

Logo Design

Logo Design

Logo Design

Designed a custom work mark
for the "SlayPals" dolls

Designed a custom work mark
for the "SlayPals" dolls

Designed a custom work mark
for the "SlayPals" dolls

Designed a custom work mark
for the "SlayPals" dolls

One of my primary contributions was designing the SlayPals logo, which became a core visual identifier for the campaign. The biggest challenge was reconciling two opposing aesthetics: retro toy branding that feels friendly and collectible, and Diablo’s universe of demons, gore, and chaos.


The logo design process started with sketches exploring exaggerated, toy-inspired letterforms while keeping blood motifs front and center. The final mark uses soft, rounded shapes to echo classic children’s toy logos, contrasted with dripping blood to anchor it firmly in Diablo’s world. I delivered both horizontal and vertical logo variations for use across video, social, and merchandise.

One of my primary contributions was designing the SlayPals logo, which became a core visual identifier for the campaign. The biggest challenge was reconciling two opposing aesthetics: retro toy branding that feels friendly and collectible, and Diablo’s universe of demons, gore, and chaos.


The logo design process started with sketches exploring exaggerated, toy-inspired letterforms while keeping blood motifs front and center. The final mark uses soft, rounded shapes to echo classic children’s toy logos, contrasted with dripping blood to anchor it firmly in Diablo’s world. I delivered both horizontal and vertical logo variations for use across video, social, and merchandise.

One of my primary contributions was designing the SlayPals logo, which became a core visual identifier for the campaign. The biggest challenge was reconciling two opposing aesthetics: retro toy branding that feels friendly and collectible, and Diablo’s universe of demons, gore, and chaos.


The logo design process started with sketches exploring exaggerated, toy-inspired letterforms while keeping blood motifs front and center. The final mark uses soft, rounded shapes to echo classic children’s toy logos, contrasted with dripping blood to anchor it firmly in Diablo’s world. I delivered both horizontal and vertical logo variations for use across video, social, and merchandise.

One of my primary contributions was designing the SlayPals logo, which became a core visual identifier for the campaign. The biggest challenge was reconciling two opposing aesthetics: retro toy branding that feels friendly and collectible, and Diablo’s universe of demons, gore, and chaos.


The logo design process started with sketches exploring exaggerated, toy-inspired letterforms while keeping blood motifs front and center. The final mark uses soft, rounded shapes to echo classic children’s toy logos, contrasted with dripping blood to anchor it firmly in Diablo’s world. I delivered both horizontal and vertical logo variations for use across video, social, and merchandise.

A custom “registered mark” detail designed to resemble a standard ® symbol, but actually rendered as a satanic demon star as a hidden, tongue-in-cheek Easter egg

A custom “registered mark” detail designed to resemble a standard ® symbol, but actually rendered as a satanic demon star as a hidden, tongue-in-cheek Easter egg

A custom “registered mark” detail designed to resemble a standard ® symbol, but actually rendered as a satanic demon star as a hidden, tongue-in-cheek Easter egg

A custom “registered mark” detail designed to resemble a standard ® symbol, but actually rendered as a satanic demon star as a hidden, tongue-in-cheek Easter egg

For the hero commercial, I designed the end card, staying true to the structure and pacing of vintage toy ads.

For the hero commercial, I designed the end card, staying true to the structure and pacing of vintage toy ads.

For the hero commercial, I designed the end card, staying true to the structure and pacing of vintage toy ads.

For the hero commercial, I designed the end card, staying true to the structure and pacing of vintage toy ads.

Hero

Hero

Hero

Hero

Endcard

Endcard

Endcard

Endcard

Gameplay

Gameplay

Gameplay

Gameplay

Sing-a-long

Sing-a-long

Sing-a-long

That same playful energy carried into the SlayPals sing-along video, where I created motion typography for the on-screen lyrics, animating them in time with the campaign jingle over Diablo IV gameplay.

That same playful energy carried into the SlayPals sing-along video, where I created motion typography for the on-screen lyrics, animating them in time with the campaign jingle over Diablo IV gameplay.

That same playful energy carried into the SlayPals sing-along video, where I created motion typography for the on-screen lyrics, animating them in time with the campaign jingle over Diablo IV gameplay.

That same playful energy carried into the SlayPals sing-along video, where I created motion typography for the on-screen lyrics, animating them in time with the campaign jingle over Diablo IV gameplay.

To build anticipation ahead of launch, I created a social teaser video set inside a dark hallway, where a retro TV plays distorted clips from the SlayPals commercial. I handled the video edit, sound design, and visual distortion to create an unsettling contrast and build tension leading up to the hero spot.

To build anticipation ahead of launch, I created a social teaser video set inside a dark hallway, where a retro TV plays distorted clips from the SlayPals commercial. I handled the video edit, sound design, and visual distortion to create an unsettling contrast and build tension leading up to the hero spot.

To build anticipation ahead of launch, I created a social teaser video set inside a dark hallway, where a retro TV plays distorted clips from the SlayPals commercial. I handled the video edit, sound design, and visual distortion to create an unsettling contrast and build tension leading up to the hero spot.

To build anticipation ahead of launch, I created a social teaser video set inside a dark hallway, where a retro TV plays distorted clips from the SlayPals commercial. I handled the video edit, sound design, and visual distortion to create an unsettling contrast and build tension leading up to the hero spot.

Social

Social

Social

Social

Teaser

Teaser

Teaser

Teaser

Photo

Photo

Photo

Photo

Editing

Editing

Editing

Rounding out the campaign, I retouched the four main SlayPals doll images, cleaning up textures and ensuring visual consistency so they felt polished, cohesive, and appropriately unhinged for campaign and merchandise use.

Rounding out the campaign, I retouched the four main SlayPals doll images, cleaning up textures and ensuring visual consistency so they felt polished, cohesive, and appropriately unhinged for campaign and merchandise use.

Rounding out the campaign, I retouched the four main SlayPals doll images, cleaning up textures and ensuring visual consistency so they felt polished, cohesive, and appropriately unhinged for campaign and merchandise use.

Rounding out the campaign, I retouched the four main SlayPals doll images, cleaning up textures and ensuring visual consistency so they felt polished, cohesive, and appropriately unhinged for campaign and merchandise use.

Back to Projects

Back to Projects

Back to Projects

Back to Projects